FIFA 21: Gameplay Customisation explained

Kes Eylers-Stephenson - July 31st 2021

For a long time, FIFA has included Gameplay Customisation sliders that let you adjust how the game plays on the pitch in single-player modes. This guide is a handy little tool to help you work out those sliders and work out what you should or shouldn't mess with.


What are Gameplay Customisation sliders?

These are a series of customisable options that will adjust how the game plays for either yourself or the opposition. This can help you adjust the game to your personal preference by making it easier, harder, or more realistic depending on the values you assign. It can also be used to eliminate aspects of the game you don't like: sprinting speeds, pass accuracy, or shooting errors, for example. These sliders will only adjust the game in single-player modes.


How do I activate them?

This is actually fairly simple. If you tab over to the settings in the main menu hub, then click on Settings (highlighted in the image above). Within Settings, you will be able to use RT and LT to tab over to User Gameplay Customisation or CPU Gameplay Customisation. This will allow you to access the sliders that will help you adjust the single-player game.

What do the settings change?

Each slider adjusts a specific part of the single-player game experience for either yourself or the CPU. Increasing the value of a slider increases the value of that specific facet of the game. So, a higher Sprint Speed value means players will run faster, whereas a higher Shot Error value will increase the chance of missing a shot. The same goes for decreasing the value. 50 is the baseline, but you can reset all values to this at any time by pressing the X button in the menu. Here are the values that you can change, as based on the descriptions from the official game setting page on EA's website:

Sprint Speed: Adjust the maximum sprint speed a team can reach.

Acceleration: Adjust the time it takes for a team’s players to reach their maximum speed.

Shot Error: Adjust to increase/decrease the amount of error applied to a team’s normal shots. This does not affect other types of shots.

Pass Error: Adjust to increase/decrease the amount of error to a team’s ground passes. This does not affect other types of passes.

Shot Speed: Adjust by increasing/decreasing the amount of speed applied to a team’s normal shots. This doesn’t affect other types of shots.

Pass Speed: Adjust by increasing/decreasing the amount of speed applied to a team’s ground passes. This does not affect other types of passes.

Injury Frequency: Adjust to increase/decrease the frequency that injuries occur to a team.

Injury Severity: Adjust to increase/decrease the severity of an injury.

Goalkeeper Ability: Adjust to increase/decrease the saving ability for a goalkeeper.

Positioning: Marking — Adjust to increase/decrease how tightly the defenders mark their opponents.

Positioning: Run Frequency — Adjust to increase/decrease the number of runs teammates will make.

Positioning: Line Height — Adjust to specify how high/low the defensive line will position themselves for a team.

Positioning: Line Length — Adjust to specify how stretched or compact the team will try to keep for the length of the pitch.

Positioning: Line Width — Adjust to specify how stretched or compact the team will try to keep for the width of the pitch.

Positioning: Fullback Positioning — Adjust to increase/decrease how far the team fullbacks will push forward.

Power Bar: Adjust to modify how quickly/slowly the power bar fills up when any type of pass or shot is requested.

First Touch Control Error: Adjust to increase/decrease the amount of error applied to a team’s first touch control.

Why do it?

We have found this particularly useful for getting specific achievements in kick-off. By reducing the AI values you can set yourself up for pretty much any needed requirement. However, for more longevity in Career Mode, you may find some of these essential. At the highest difficulty setting, the AI can still have very specific quirks that you can adjust around using these options. Shot Error and/or Keeping Ability has long been important for taking the edge off of poor keepers at both ends of the pitch, while Defensive Positioning will help reduce the horrific shapes your defenders sometimes find themselves in. Injury severity is a fun toy and increasing it can really force you to start thinking about squad depth and youth players.

If you found this guide useful, leave a comment below! Let us know your custom settings too, as plenty of folks might need a little more guidance.

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