Cult of the Lamb achievements fixed following big Xbox update

Sean Carey - September 21st 2022

Developer Massive Monster has rolled out a big update for indie hit Cult of the Lamb on Xbox that fixes two broken achievements, squashes a save corruption bug, and much more.

Patch 1.0.1.4, which is available to download now on Xbox, makes a vast number of improvements to the game and includes fixes for issues relating to two buggy Cult of the Lamb achievements.

As per the patch notes, Massive Monster has now fixed the Godhood achievement, which unlocks after you've popped every other achievement in the game, and the Full Flock achievement. For Full Flock, the issue was that snail shells were not dropping for players after defeating snails, but this has now been fixed. We are now seeing unlocks on both achievements, and just over 70 TrueAchievements users have managed to pop all 37 Cult of the Lamb achievements, earning themselves the full 1,000G.

Godhood in Cult of the Lamb
Full Flock in Cult of the Lamb

The update makes numerous other fixes and improvements to Cult of the Lamb. After installing the patch, you should hopefully see fewer freezes, soft locks, and crashes on Xbox. Here are the patch notes in full from the Cult of the Lamb site.

Cult of the Lamb update 1.0.1.41 patch notes

General
  • The game will now auto-pause after 10 minutes
  • Enabled Bloom shader
  • Fixed issue where the game did not boot in EU-Portuguese for EU players
  • Improved performance while saving and loading a game
  • Fixed snail shells not dropping
  • Improved spine animation frame rates for Lamb and Bosses to improve visual quality
  • Fixed several issues related to achievements including “Godhood”
  • Fixed issue where DLC could disappear after completing certain actions
  • Fixed invisible enemies spawning from Summoner enemies
  • Fixed bug that caused Ratau to not appear during the tutorial
  • Fixed certain save corruption bugs
  • Fixed items falling out of the playable area when spawning
  • Fixed an issue causing indefinite controller rumble
  • Fixed issue where the UI element displaying the progress of the day, changes its position on the screen when in the Pilgrim's Passage
  • Fixed issue causing the "Followers" menu to become inaccessible occasionally
  • Fixed issue where pressing the use button repeatedly after the full column has been selected causes the column UI to be offset
  • Fixed game freeze when clicking back during world map
  • Fixed gifts not spawning correctly
  • Improved pathfinding system
  • Fixed Accept button not appearing right away when returning to the main menu
  • Fixed info card UI getting stuck when navigating through them too quickly
  • Fixed some UI appearance issues in the Divine Inspiration menu
  • Fixed navigation in Cult Menu Tab UI
  • Fixed issue where booting the game offline would cause a crash
  • Fixed issue that occurred when dodge rolling immediately after cancelling the fishing mini-game
  • Fixed game freeze after performing certain actions during the tutorial
  • Fixed game freeze during the final encounter
  • Fixed game freeze after a Follower receives a gift from Ratau

Crusades

  • Fixed soft lock that could occur during Bishop encounters
  • Implemented optimisation for items spawned from chests
  • Fixed issue that occurred when the Lamb collected a certain amount of Tarot cards during a single dungeon run
  • Fixed spider nests not dropping
  • Fixed immortal enemies in combat involving Healer enemies
  • Fixed issue with weapons after all weapons have been unlocked
  • Fixed the soft lock when interacting with tarot shrine and the player has collected all the tarot cards
  • Fixed issue causing dungeons to not progress
  • Fixed soft lock when resurrecting ill/dissenting Followers
  • Fixed issue where a boss can die outside of map and the heart is unreachable
  • Fixed soft lock when mini boss Follower spawns too close to the wall
  • Fixed Witness enemies not returning when the player dies and resurrects mid-fight
  • Fixed decimal rounding on weapon UI
  • Implemented minor optimisations to dungeon performance
  • Fixed issue where enemies hovering above ground may not behave properly
  • Fixed game freeze when the Moth is increasing a Follower's loyalty
  • Fixed issue causing Spikes are invisible during combat encounters with Baal, Aym and the final boss

Cult

  • Fixed issue that limited 6 Followers entering the Temple at once
  • Fixed various soft locks and locks during the Tutorial
  • Fixed bug causing Followers to disappear
  • Fixed issue where interacting or assigning work to a dying follower caused a semi-unresponsive state
  • Fixed certain bugs causing Follower quests to fail instantly
  • Fixed soft lock that occurred when interacting with Prisons
  • Fixed issue where the player cannot see the progress of building or harvesting in certain resources
  • Fixed the fuel meter incorrectly filling if the playable character walks away from the Shrine's flame when all of the fuel has not been added
  • Fixed bug preventing the last Doctrine from being unlocked
  • Fixed Crystal Flag and Bone Pile decorations
  • Fixed soft lock when player comes back to base before building shrine with a Follower but does not have sufficient coins to build one
  • Fixed Followers getting stuck in a level-up state
  • Followers now leave when a crisis of faith quest is failed
  • Fixed Followers not harvesting crops when away from the base
  • Fixed soft lock when entering the temple whilst cleaning waste
  • Fixed soft lock when moving wrapped bodies in build mode
  • Fixed confession booth soft lock
  • Fixed Follower emotion display in notifications history
  • Fixed Omnipresence animation glitches when a button is pressed and menus are open
  • Fixed game freeze after receiving a quest from a Follower
  • Fixed issue where the Inspiration animation would loop infinitely under certain conditions

Have you been playing Cult of the Lamb? What do you make of roguelike action-adventure game? Let us know your thoughts down in the comments.

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